Grid Force Patch Update - 13/10/2022
Grid Force - Mask of the Goddess » Devlog
The launch of Grid Force was an exciting moment for us, 3 years of hard work came to a conclusion (kind of).
We were expecting a few rough edges here and there, and thanks to our amazing community, we've been able to iterate quite quickly.
Today we have a new patch update with a significant amount of bug fixes, balancing and QoL improvements. Following is the full list.
BUG FIXES:
Temple of the Dream
- Fixed a bug where saving didn't allow the player to enter the challenge stage
- Shield and shield regeneration added to egos
Tohora:
- Fixed Pai's name during a conversation
The Burg:
- Deedra rerun fixed
Forest of Kin:
- Fixed the spawning tile for dialogue in Elu's rerun
- Fixed a bug that would make Pan not be removed from the grid in Valis rerun (Thank you, Pasquale Bambino)
- Fixed a bug in Narrow Swamps that was blocking characters in 3rd Wave
- Fixed a bug that made Seke's rerun unplayable
- Fixed a bug that would cause Pan to face the wrong way and attack the player in a rerun
- Fixed a bug that would cause "Grid Conquered" to repeatedly show in Valis rerun
- Losing to Kin will now take you back to the choice made before the fight rather than put you straight back into the fight
- Fixed a bug that would cause Kin to break if killed in one hit
- Fixed a bug with Elu and Valis where speech wouldn't trigger
Ascenso Mountain:
- Fixed Presence variable
- Fixed incorrect localization in rerun
- Fixed a bug that made Pina rerun unplayable
- Fixed a bug that would cause the player to always receive the Light Crest (Thank you Mechpolaris)
- Fixed a bug that caused Pina to be hit by friendly fire
- Fixed a squad removal bug in Rosa minigame
Maiden Shrine:
- Fixed a bug that would block Noiti in Dragon Pearl (Thank you Mechpolaris)
- Removed Joja's strong attack when she is an ally on a certain path
- Fixed Bird's tile position in The Silver Mines
- Fixed a bug that would cause Dorje Training rerun to be unplayable
- Maiden can now be staggered (Thank you Mechpolaris)
- It is now possible to replay the dream sequence if interrupted
Dakini Peak:
- Fixed a broken jump between Chrona and Lynx Mouth stages when reloading the game
- Ice spawn timer is Path of the Sun has been modified (Thank you Azuria)
- Prison cell duplication has been fixed (Thank you Azuria)
- Fixed a bug that wouldn't allow the player to reach the final stage from rerun
Balancing:
- Balancing update across all The Silver Mines
- Masks: Requirements for full bar charge reduced
- The Memory: The Presence has been nerfed in to decrease stage difficulty (Thank you Azuria and Mechpolaris)
- Dakini Peak: Tatun and Dzotra nerf to decrease stage difficulty (Thank you Azuria)
- Dakini Peak: Hoa fight nerf to decrease stage difficulty
- Changes to Hoa rerun fight
- Ascenso Mountain has received balancing updates across the board to decrease stage difficulty
- Balance changes across all of Maiden Shrine (Thank you, Staples)
- Goddess Clea has been nerfed to decrease difficulty in that stage
- Level Design for Pina's path in Ascenso Mountain has been improved
- Pina, Ballama and Lady Bush have been nerfed within Ascenso Mountain for better player experience
- Pina's solo fights in Ascenso Mountain have been improved
Other/All Stages:
- Fixed final stage variables that forced a certain ending
- Fixed a bug that would cause squad positions to break the game (Thank you Turtle50UP)
- Required characters being removed from the squad no longer break the game
- Multiple small bugs were fixed on the squad selection menu
- Added Map stage icons for some stages
- iCUE logo added to the main menu splash page
- The Presence weak attack is now fixed (Thank you Azuria & Mechpolaris)
- Balla's strong attack is now fixed Fixed a bug that didn't allow the player to activate masks
- Fixed a bug where enemies could defend and reflect with a broken shield
- Fixed a bug where starting a new game would break the game
- Fixed a bug that would cause the Divinity mask to not show in the Unit Menu
- Fixed a bug that didn't allow you to change squad members in the final stage
- Removed navigation diamond from the final stage on stage select
- Fixed a blind spot on the grid in the final boss (Thank you, Staples)
- Broken shield UI update for better player experience
- Fixed Kala timing on special attack ReverenceToDarkness
- Fixed a bug that would cause stagger to not trigger on characters
- Fixed a bug in the guard mechanic that would cause the player to not be able to defend and reflect
- Fixed stasis bug that would cause a squad member to be lost if they have a debuff
- Added autosave function within the free-roaming sections of the game
- Tweaked music mastering within Forest of Kin (Thank you Jamjars)
- The Red Vignette effect wouldn't reach screen edges in certain resolutions (This is also a fix for the steam deck)
- New achievement animations and pop-up messages added
Files
grid-force-win.zip 1.7 GB
Version 6 Oct 13, 2022
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Grid Force - Mask of the Goddess
Tactical Bullet Hell RPG
Status | In development |
Publisher | |
Author | Dreamnauts Studios |
Genre | Action, Role Playing, Strategy |
Tags | 2D, Action RPG, Bullet Hell, LGBT, Shoot 'Em Up, Singleplayer, Story Rich |
Languages | English, Japanese, Korean, Chinese (Simplified) |
More posts
- Grid Force - Mask Of The Goddes Out Now!Sep 15, 2022
- Grid Force – July Developer RecapAug 01, 2022
- Grid Force - New Demo ContentJun 28, 2022
- Grid Force - The Temple Trials!Jun 20, 2022
- Grid Force - Official Trailer & Release DateJun 10, 2022
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